love2D famicom danmaku project

(name pending)

back to the stash

what is this?

it's an attempt at a touhou-oriented danmaku engine styled after the famicom/NES using löve2D.
of course, the actual hardware limitations are absent, and i don't really plan on strictly following or implementing recreations of most of them (sprite limit per scanline, amount of background/foreground graphics that can be loaded at once, etc) -- but i will keep them in mind and try to respect them as much as logically possible for a bullet hell game (it's just a visuals thing, anyways).

main inspirations are:

for now it's mostly just a "for fun" thing, though i do have some ideas on what i could use it for.

here's what i've got so far:

next steps:


updates

05 november 2024


things have been going well, if a bit slowly. implementing some basic stuff, really.
working with löve2D makes me appreciate the stuff that's usually taken for granted on most game engines: animations, scenes/rooms, angled movement, etc. re-implementing these systems has been a very rewarding experience.